Blender 3d animation nodes particles10/5/2023 That's kind of a blunt way of putting it, but if you look that up in the context of GLSL you'll find that they stand between vertex shaders and post processing, and govern full primitives that is, they can create meshes in the graphics pipeline itself, without having to copy data over for every single instance. The big deal with geometry nodes is that we're effectively getting the functionality of geometry shaders now.
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